Revenue could be a 1 time fee to unlock the feature, or monetize by playing an ad in order to be able to play a new custom challenge. I think this would vastly increase the exposure, playability & revenue for this game. Filters & ability for players to flag could be used to ensure inappropriate language is not used in the clues. ![]() Those custom challenges could even be rated by other players. The custom challenges could be made by forwarding to friends or by being accessed by anyone on a server. Beggar & Giorgio & Sax & Johnny & Trash: Giorgio is going up and down the metro stairs. Salma is waiting to cross the street and you can’t select her until you stop the bus so she can cross. One thing I feel that would totally sky rocket this game to the another level and that I would absolutely LOVE to see would be the ability for players to create their own custom list of hidden objects (with customized clues) to find and then challenge other players to find them. The sunglasses are on a table in a window. The clues, scenes & sounds are so creative, clever & humorous. I enjoy just opening & tapping on things just to discover what all can be manipulated. Love the added element of interactivity to open doors, dig in snow piles, pressing buttons and shifting objects in order to unearth & find the object you are looking for. This is definitely challenging but still so enjoyable to play! Refreshing take on hidden object puzzles! I look forward to seeing what other weirdness you folks get into. I’m sure it was a profound labor of love for everyone involved, as well as an exercise in sheer force of will, but I am personally SO grateful to the creators for blessing us with this gem of a game. The game also offers three color modes and is available in 22 languages. The game features 20 hand-drawn areas, 192 targets to find, 1400+ sound effects, and 350+ unique interactions. ![]() I can only imagine the volume of blood, sweat and tears that went into the entire Hidden Folks process. Hidden Folks is a hand-drawn, interactive, and miniature landscape game where players search for hidden objects. Above all, it’s undeniably one-of-a-kind and that is increasingly rare in these crazy (yet somehow still dull) days. It didn't get boring and - sometimes after multiple re-reading the hints text for the searched object - all things could be found with a bit of thinking out of the box.The genius and straight-up craftsmanship in the detail and originality of the art, the wonderfully wandering exploration of every odd yet familiar landscape and each one cleverly layered with quirk and humor, meeting all of the equally strange and lovable creatures that inhabit these worlds, the simple secreted treats and overall wabi sabi that make it brilliantly engaging and enjoyable for those of us who relish such things. If you want to "fast finish" the game without any necessary extras, you can do it maybe in 4-6 hrs. I took ~10hrs to 100% the game, but i was also constantly searching for (above mentioned) hidden references. ![]() when others in the same room want to focus). Looks all hand drawn with love and if you look closely in some levels you can find some hidden "easter egg" figurines from other games, movies or comics - nice effort, thanks for the fun finding them :-)Īlso the sounds are sometimes pretty funny and helpful, but if you don't like them, you can finish the whole game "silently" (e.g. Keep in mind you can "soften" the monochrome colours (or even invert them, if you like w/b instead of b/w). We’ve got a complete walkthrough of the game here, with all the cheats you need to finish various Hidden Folks levels. It's good for casual, relaxed gaming (as you can hop really fast into the game, at least on LinuxMint, but surely also on Windows i assume) and also for longer sessions. a car through a map and clear the way for it). ![]() Really nice HOG, fun (and rewarding) to find all the items, folks and solve all the riddles :-)Īlso the level sequence was refreshing, as you have easy scenes, hard scenes and "action scenes" (where you have to guide e.g.
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